Balance. We all need it in everything we do and our
model planes are no exception. Having
your model balance at the correct CG can make the difference between having
an aircraft that flies properly or has the possibility of an extremely short
life. Thus, came into being the CG
MACHINE from Great Planes to help make this task easier to do.
I’ve used any number of methods in
the past to set the CG of my planes but I’ve never been fully satisfied that
I’ve done it correctly. I’ve used
fingers, pencils with the triangle caps, strings and several other odd ball
methods. The least satisfactory has
been fingers and I’ve always wondered why assembly instructions lots of times
call for you to put your fingers at point x on either side of the wing and
balance the model that way. I’ve found
long ago that is the most primitive method of all. Thus we come to the CG Machine.
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The tool comes to you disassembled
and takes maybe 20 minutes to assemble depending on what glue you use for one
step. The use of the tool is pretty
straight forward and simple.
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First,
make sure that the model has everything in it (radio, engine, fuel tank,
servos, spinner, cowl, etc), basically a finished model minus fuel in the
tank. At the top of the machine are
two pads that the plane will rest on.
You move the two bases apart to
match the width of the fuselage so that a pad will be under the wing on
either side of the fuselage as close to the fuselage as you can get.
Then you adjust the scales on each pad to
the value of the CG. For example if it
says the CG is 2” back from the leading edge, you set each scale to 2”.
Then you place the plane on to the
pads and adjust the position of the plane on the pads, till the wire pointers
at the end of the Balancer Scale just touch the leading edge and are at 90°
to the leading edge. Once you have
gotten the model into this position, you are ready to balance. I usually have some pieces of lead and other heavy objects already at hand before I start. Now it is just a question of